![]() In other words, if a level 94 were to gain X million experience in tier 10 maps in one hour, then it would take the level 99 about 3 hours and 50 minutes to gain that same X million experience if they were going at the same pace.Salman Khan’s much awaited film Kisi Ka Bhai Kisi Ki Jaan has been finally released in theatres and the film is minting green despite getting poor reviews and negative feedback from the critics. This means that if a level 94 and 99 were to theoretically do the same tier 10 content (separately from each other), it would take the level 99 approximately 3.84 times longer doing the same content to gain the same absolute amount of experience. For example, tier 10 content at level 94 gives 9.6% experience, but at level 99 only gives 2.5% experience. Bear in mind that this changes with player level and with the density of monsters in a map as well.Īn additional consequence can be seen by the difference in XP multiplier across different levels. And if they can clear tier 10 content at most 31.5% slower than tier 8 content, then they are better off clearing tier 10 content (because 2.5% is 31.5% more than 1.9%). In practical terms, this means that if the player can clear a tier 8 more than twice as fast as a tier 15, they will be much better off clearing tier 8 content when looking at experience efficiency per hour (because 4.0 is a bit more than two times 1.9). So a level 99 player will be earning 1.9% experience for clearing tier 8 content, 2.5% experience for clearing tier 10, and 4% experience for clearing tier 15. SafeZone = ⌊ 3 + PlayerLevel 16 ⌋ \color -144.9Ĭombining together the experience penalty for high level characters and the adjustment of monster level, here are some example sets of experience penalties, one for tier 8 (Effective monster level 74.10), one for tier 10 (Effective monster level 75.32), and one for tier 15 (Effective monster level 77.32). There is a safe level range where no penalty is applied, which is equal to three plus one for every sixteen complete player levels: The player suffers a penalty to experience gained if the player is too far above or below the monster's level. Likewise, a hardcore character that dies in PvP will not be lost.Įxperience penalties at varying character and monster levels. In player-versus-player battles, the experience penalty does not apply. Losing experience in this way will not cause you to lose a level. ![]() 10% loss in any area reached from the map device and the Eternal Labyrinth.5% loss in Act 6 to Act 10 and cruel/merciless Labyrinth.0% loss in Act 1 to Act 5 and normal Labyrinth.The penalty is a percentage of the total required for the next level and is applied as follows: In default leagues, loss of experience is incurred upon death. The number shows how much total experience is necessary to reach the level. The amount is the same for every character in every league. The total experience required to reach each level, displayed in a graph. 5 Figuring out how long it will take to get from one level to a different level.4 Comparing experience gains at high levels.
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